Tuesday, June 17, 2008

Progress Update

Well, Maze Adventure is coming along. Yesterday I basically went through each level with a fine-tooth comb and looked at what things were too hard, too easy, etc. I also had to change some of the wording below the level. One of the new features is that you have a lifebar at the top of the screen, instead of on the side.

One of the things that always annoyed me about the demo was that if you were going fast enough, you could go right through an enemy without getting hurt. Go ahead and try it out. Thats because it only tested for a hit when the enemy moved. Since they move sortof slowly, they dont test for a hit very often.
But no more! Now the hittest runs every millisecond, so there's no getting by those enemies! (This is still on my hard drive, so you can try the bad hittesting in the demo.)

The Final Boss is coming along, that's all I'm gonna say for now.

For the Level Editor, would you like me to try and make it so that when you load some code, you can edit that level again? Or just leave it the way it is?

I know this sounds like a lot, but it was four days worth of work. Maybe I've been spending too much time playing Cheese Dreams on MiniClip. The last six levels are HARD! I'm currently stuck on 18. I think I'm gonna give up. (You can click on that link to play it.)

3 comments:

  1. Hi There,

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    FreeOnlineGames.com

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  2. This comment has been removed by the author.

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  3. Sorry 'bout my deleted post, messed it up. Anyway, I'm looking forward to Maze Adventure! BTW, ^ (above post) is a good deal :-)

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